El cable es súper largo el material del control es de muy buena calidad llevo 10 días jugando solo con el control y puedo asegurar que todo funciona a la perfección, botones palancas todo. COMPRA 100% recomendada
PowerA Control Alámbrico estilo GameCube para Nintendo Switch - Standard Edition
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Acerca de este artículo
- Características principales:
- El gamepad preferido para Super Smash Bros Ultimate
- Diseño clásico de GameCube más D-pad más grande más botón izquierdo
- Se agregaron botones al sistema para lograr mayor compatibilidad con todos los juegos de Nintendo Switch*
- Cable USB extraíble de 10 pies (3 m) con correa de velcro
- No se requieren baterías
- Producto oficial con licencia con garantía limitada de 2 años – Regístrate en PowerA.com
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Detalles del producto
- Pilas : 2 AA (Tipo de pila necesaria)
- Idioma : None
- Dimensiones del producto : 14,2 x 6,9 x 17 cm; 217,72 g
- Fecha de lanzamiento : 26 octubre 2018
- ASIN : B07GXKCPJT
- Número de modelo del producto : Wired: Black
- País de origen : China
- Clasificación en los más vendidos de Amazon: nº64 en Videojuegos (Ver el Top 100 en Videojuegos)
- Opiniones de los clientes:
Guías y documentos del producto
Descripción del producto
Los Controles de GameCube se consideran la mejor manera de jugar Super Smash Bros Ultimate. Realiza ataques precisos con sticks octogonales, un botón A más grande y el toque nostálgico de este Control alámbrico con licencia oficial para Nintendo Switch de PowerA.
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Opiniones principales
Las mejores reseñas de México
Ha surgido un problema al filtrar las opiniones justo en este momento. Vuelva a intentarlo en otro momento.
El cable es súper largo el material del control es de muy buena calidad llevo 10 días jugando solo con el control y puedo asegurar que todo funciona a la perfección, botones palancas todo. COMPRA 100% recomendada
El cable es súper largo el material del control es de muy buena calidad llevo 10 días jugando solo con el control y puedo asegurar que todo funciona a la perfección, botones palancas todo. COMPRA 100% recomendada
Revisado en México el 27 de diciembre de 2023
Revisado en México el 11 de enero de 2024
Para una persona como yo que creció jugando Game Cube, este control resulve todos los peros que le ponia al switch.
Es muy comodo, como siempre lo fue el control de Cube. Para jugar Smash bros va de maravilla, El precio es algo alto considerando que no es mercancia origianl de Nintendo, sin embargo, yo lo encontré en oferta en $500 pesos Mexicanos, lo cual me pareció bien ($27 USD)
Mejores reseñas de otros países
the one problem i've had: i've been playing super mario 64, paper mario TTYD, and a few other similar games on emulator, and one of the actions involved in regular play (for bowser throws in 64, tube mode in TTYD, hammer spin in TTYD) is spinning the joystick around in a circle as quickly as possible.
within a month of having the controller, the wear from doing this has made the joystick squeaky whenever it's pushed upwards and moved from side to side (like rubbing between 1 and 2 on a clock face)
i've tried all sorts of things to help this, i've cleaned it out with alcohol, nothing works.
i've got to look for the package materials to try to take advantage of the warranty, i hope i didn't throw them away.
edit and update: powerA have a fantastic warranty, this is worth picking up for the warranty alone.
just sent them detailed information in a warranty ticket on their website, receipt for the purchase, evidence of the flaw (a short video of the creaky analogue stick), and they emailed me back asking for my address.
within about 3 days a new one showed up at my door.
thanks powerA!
can't recommend this brand enough, the price was very good at my time of purchase (usually between $15 and $20), and you're guaranteed to have a functioning controller for at least one year.
as a fairly degenerate smasher who chews through all my controllers like a dog, it's really nice to have an option with a very similar form factor to a gamecube controller, USB and switch compatibility built in, and with a warranty like this.
since i wrote this review (originally written in late 2020, it's now early 2024), i have utilized their warranty probably about 5-7 times on different controllers, and they've never denied me.
it's way cheaper than a gamecube controller (usually the OEM SSBU one runs about $50 from japan?) and mayflash (usually $20), so i would recommend it for casuals, but you'll need to either use it with your switch, or if you're planning on using it for gamecube games, you will need to manually map all the buttons in dolphin, and if you're serious you'll eventually want a real OEM gcc for analogue triggers, but especially if you just want to mess around with smash, or with gamecube games on the switch, or to emulate gamecube games that don't heavily rely on analogue triggers, i would highly recommend this one.
it is an unbeatable price for a usable controller with a stellar warranty that can get you playing a gamecube game on a gamecube-like controller within like two days. there is a chance that the controller you receive is defective, if it is, submit a warranty claim ASAP and get another, they are VERY understanding and will not shrug you off if you complain to them.
seriously, they have the best customer support out of anyone I've ever seen, write in eirh evidence
now with a few years of experience with this product under my belt, let me share some info for people who are interested in emulating gamecube games and see this as an alternative to getting a real gamecube controller.
first of all, yes, you're right, if you don't want to spend $70 on the real deal, absolutely get this one.
here's where it differs from the "real deal":
basically the OEM gamecube controller had an R button that worked much like a shotgun, it had a long and smooth analogue range, and at the bottom of the throw, it had a hard clicky digital press.
this was utilized beautifully in super mario sunshine because you could press analogue R without a digital click to "run and gun"—activate fludd without going into first person aiming mode—and then you could click the digital R to fully activate fludd, which gives you a crosshair and lets you pivot to aim.
unfortunately, the switch's pro controller totally lacks the special analogue and digital triggers like the gamecube controller, instead it just has a digital trigger with a noticeably shorter throw.
there's a few games super mario sunshine where you might struggle with this controller, because if you just don't map analogue R to its own button, you can't run and gun, and in this game, that is a debilitating limitation.
for games like this, create a custom mapping in dolphin, and you basically want to do what they settled on for the switch port of super mario sunshine:
face buttons, sticks, and dpad mapped normally.
start/pause mapped to this controller's plus button.
analogue R mapped to the powerA's R button (purple, right bumper)
digital R mapped to ZR (gray, right trigger)
Z mapped to L (purple the left bumper, which the OEM gamecube controller lacks)
digital L mapped to powerA's ZL (gray, left trigger, vanilla mapping)
analogue L can stay unmapped, or if you want to be able to press it, you can just map it to one of the extra utility buttons that the gamecube controller lacks: minus, home, capture, or a stick click
what the aforementioned mapping does is gives you access to both options with a standard pro controller, which lacks the analogue triggers that make the gamecube controller so unique. it doesn't feel quite as satisfying and intuitive as "depress the trigger to turn on fludd, then pull the trigger to REALLY turn on fludd", instead it just separates those two options into two separate digital buttons to press, which is a fine compromise, but you'll probably want a mayflash adapter and an OEM gamecube controller if you care about experiencing the game "how it was back then in all its glory" etc., or if you're going to be speedrunning sunshine, or something like that.
this compromise works absolutely fine for casuals who missed some games this generation and just want to see what it's about, just don't forget to map your triggers properly or else the game will feel VERY clunky and stop-and-go without a "run and gun" option.
thanks for coming to my TED talk, hope it was helpful for any casuals who are looking to experience a golden era of nintendo games (the time period between figuring out 3D and figuring out motion controls 💀), have a nice day!
the controller it self is very nice the cable is fairly long. if it didn't broke on the second day I would gave it a 5 star the buttons are good the feel everything. But then mine broke so yeah